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Cost to unlock equipment in farming simulator 14
Cost to unlock equipment in farming simulator 14









cost to unlock equipment in farming simulator 14

  • The Running Cost and Sell Value of a vehicle are based on the Operating Hours and Days Owned of a vehicle, and on hard-coded values of Price, Base Running Cost, and Lifetime.
  • A dirty vehicle does not lose value any faster than a clean one, although it'd be cool if it did.
  • cost to unlock equipment in farming simulator 14

    However, when it is running, it accrues Operating Hours at a constant rate of 1 second/second, regardless of what you're doing.

  • Operating Hours do NOT accrue at all when a vehicle is not running.
  • They are recorded as seconds in the operatingTime field for each vehicle in the savegame vehicles.xml file.

    cost to unlock equipment in farming simulator 14

    Operating Hours accrue based on real-world time, and are NOT affected by the in-game time multiplier.I also recorded changes in the operatingTime value for a vehicle while performing different tasks under different conditions, to see how Operating Hours actually accrue. This pretty much just involved editing the savegame vehicles.xml file and the challengerMT900E.xml file to change the base cost and price numbers, then running the game and recording the reported running costs and sell values from the Vehicles overview page. Most of the raw data I collected can be found here. I decided to try and piece apart exactly how the Vehicle Depreciation system works, and came up with some useful results.











    Cost to unlock equipment in farming simulator 14