


However, when it is running, it accrues Operating Hours at a constant rate of 1 second/second, regardless of what you're doing.

Operating Hours accrue based on real-world time, and are NOT affected by the in-game time multiplier.I also recorded changes in the operatingTime value for a vehicle while performing different tasks under different conditions, to see how Operating Hours actually accrue. This pretty much just involved editing the savegame vehicles.xml file and the challengerMT900E.xml file to change the base cost and price numbers, then running the game and recording the reported running costs and sell values from the Vehicles overview page. Most of the raw data I collected can be found here. I decided to try and piece apart exactly how the Vehicle Depreciation system works, and came up with some useful results.
